![]() I know how satisfying it feels to figure out a solution to a puzzle (believe me, I’ve played The Witness to completion), but I’ve never found myself to be smart enough, or even patient enough to go through many puzzle games, so I’m glad that the developers provide an option for people that would rather explore the area freely without giving themselves a headache. Some people might consider this cheating, but I like to call it a “just get on with it” button. In this book, you spin some gears and line them up in the same formation, to which then the book opens and reveals some purposefully crude drawings that show a rather detailed solution to all of the puzzles on the screen you are in, including secret ones. It is possible for you to select a menu option that takes you to a book. Let’s just say, for the sake of argument, that you do get stuck on something. This game isn’t about that, especially when there are many of those kinds of games out there already to satisfy that need. ![]() Most of the puzzles, if not all of them, are overwhelmingly easy, which I personally think is not a bad thing at all, since it is made pretty clear from the very get-go that Samorost 3 is more about having a pleasant experience rather than giving you some sort of hardcore, brutal challenge. Judging by my previous experience with point n’ click adventure games, I was afraid that some puzzles might be impenetrable for me, but in reality, it was very much the opposite. As I looked for spaceship parts, it didn’t take long before I was met with some puzzles. ![]() After exploring the little guy’s house for a bit, I discovered that he dreams (literally) of making a spaceship and going out to explore the cosmos, which already gave me a clear objective to aim for. Immediately after receiving the instrument, I had the freedom to go wherever I wanted. Similar to the Portal Gun in Portal, the Transistor in Transistor or any other titular weapon in recent memory, the player will immediately realize that this flute will be the recurring item that will be used for the entire game, which is used to really good effect. Sounds and looks like a boy to me) picks up the flute instrument and starts to play around with it, like listening through it on certain areas or playing a small tune in order to active a clue to a puzzle and a bit of backstory. ![]() He calls to his owner, a small, white colored, elf-looking man who will be this game’s protagonist. “Samorost 3 is a game that feels alive.As I booted up the game, it immediately opens up to an adorable-sounding dog noticing that a mysterious instrument just fell down from the sky. “All of the music is incredible.” - GameZebo “Samorost 3's setting is immediately entrancing.” - GameSpot “Arguably the greatest game to come out of Amanita Design.” - PC Gamer “A worthy follow-up to Machinarium and Botanicula.” - Pocket Gamer “The best adventure game in years.” - Kill Screen “Possibly the most beautiful point-and-click adventure I've ever played.” - Destructoid We recommend playing with headphones for a greater experience! Visit nine unique and alien worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music. Samorost 3 follows a curious space gnome who uses the powers of a magic flute to travel across the cosmos in search of its mysterious origins. It is Amanita Design’s most ambitious experience to date and a loose continuation of the hit indie games Samorost and Samorost 2. Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula.
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